Pokemon GO IV Guide
What IVs to Keep for PvP, Raids & Collecting
Individual Values (IVs) are one of the most important — and most confusing — concepts in Pokemon GO. Every Pokemon has hidden IV stats that affect how strong it is. This guide explains what IVs are, what the star ratings mean, and which IVs you should actually keep.
What Are Individual Values (IVs)?
Every Pokemon in Pokemon GO has three hidden stats called Individual Values:
| Stat | Range | What It Does |
|---|---|---|
| Attack | 0 – 15 | Contributes to damage output |
| Defense | 0 – 15 | Contributes to damage reduction |
| Stamina (HP) | 0 – 15 | Contributes to hit points |
IVs are set permanently when you catch or hatch a Pokemon. They cannot be changed — the only exception is trading, which re-rolls IVs randomly.
IVs are added to a species' Base Stats to calculate effective stats. This means a species with naturally high Base Attack (like Mewtwo) will always hit harder than a low-Base Attack species, regardless of IVs. IVs are the tiebreaker between two Pokemon of the same species.
IV Percentage
The total IV is the sum of all three stats. The maximum is 15 + 15 + 15 = 45. Players often express this as a percentage:
- 100% IV ("hundo") = 15/15/15 — the perfect Pokemon
- 0% IV ("nundo") = 0/0/0 — rare and collected by some players
- 93% IV = 14/14/14 (total 42 out of 45)
Star Ratings (Appraisal System)
When you appraise a Pokemon in-game, it gets a star rating based on the sum of all three IVs:
| Stars | Search | IV Sum | IV % | Meaning |
|---|---|---|---|---|
| ⭐ 0 stars | 0* | 0 – 22 | 0% – 49% | Poor — safe to transfer in most cases |
| ⭐ 1 star | 1* | 23 – 29 | 51% – 64% | Decent — usually transfer unless PvP-relevant |
| ⭐⭐ 2 stars | 2* | 30 – 36 | 67% – 80% | Good — keep if the species matters |
| ⭐⭐⭐ 3 stars | 3* | 37 – 44 | 82% – 98% | Excellent — strong candidate to keep |
| 🌟 4 stars | 4* | 45 | 100% | Perfect — always keep! |
What Each Star Rating Means in Practice
- 0 stars (0*) — These Pokemon have low stats across the board. Safe to transfer unless the species is rare, shiny, or has PvP relevance with specific IV spreads.
- 1 star (1*) — Marginally better. Still generally transfer fodder unless you need the species for a specific purpose.
- 2 stars (2*) — Decent Pokemon. Worth keeping if the species is a strong PvP or raid attacker, but you'll eventually want to upgrade to 3* or 4*.
- 3 stars (3*) — Excellent Pokemon. For raid attackers, these are strong investments. The difference between 3* and 4* in raids is small — often less than 1% damage difference.
- 4 stars (4*) — Perfect 15/15/15. Always keep. These are rare (about 1 in 4,096 from wild catches) and are the best for raids, Master League, and collecting.
How CP Is Calculated
Combat Power (CP) is the visible number on every Pokemon. It's calculated from IVs, Base Stats, and level:
Where:
- Attack = Base Attack + Attack IV
- Defense = Base Defense + Defense IV
- Stamina = Base Stamina + Stamina IV
- CPM = Combat Power Multiplier (depends on Pokemon level, 1–50)
IVs for Raids and PvE
For raids, gym battles, and Team Rocket fights, there is no CP cap. You want to maximize damage output. The ideal IVs are straightforward:
| Priority | Ideal IVs | Why |
|---|---|---|
| Best | 15/15/15 (4*) | Maximum damage, maximum bulk |
| Great | 15/14/14 or similar | Attack 15 is most important — more DPS |
| Good | 3* with high Attack | Still performs within ~1–2% of a hundo |
For raids, Attack IV matters most. A 15/14/14 is better than a 14/15/15 for raid damage because Attack contributes directly to DPS without the square root dampening that Defense and Stamina get.
The practical difference between a 3* and 4* raid attacker is very small — often less than 1% damage. Don't stress about perfection unless you're short-manning raids with very few players.
Shadow Pokemon in Raids
Shadow Pokemon get a permanent +20% Attack boost (with a -20% Defense penalty). This makes them glass cannons, but the DPS gain is enormous. A Shadow Pokemon with mediocre IVs often outperforms a non-Shadow hundo of the same species. If you have a Shadow version of a top raid attacker, keep it regardless of IVs.
IVs for PvP (GO Battle League)
PvP IV optimization is counterintuitive. In CP-capped leagues (Great League ≤ 1500 CP, Ultra League ≤ 2500 CP), you usually want low Attack and high Defense and Stamina.
This is because of the CP formula — Attack is weighted more heavily, so a high-Attack Pokemon hits the CP cap at a lower level, which means less overall bulk. A 0/15/15 Pokemon can be powered up to a higher level while staying under the CP cap, giving it more total stats.
| League | CP Cap | Ideal IVs | Search Filter |
|---|---|---|---|
| Great League | 1,500 | Low Atk / High Def+HP | 0-1attack&3-4defense&3-4hp |
| Ultra League | 2,500 | Low Atk / High Def+HP | 0-1attack&3-4defense&3-4hp |
| Master League | None | 15/15/15 | 4* |
For a deep dive into why this works, read our PvP IVs Explained guide with worked examples.
What IVs Should You Actually Keep?
Here's a practical decision framework based on how you play:
| If You Play… | Keep These IVs | Transfer These |
|---|---|---|
| Casually | 4* (hundos), shinies, luckies | Everything below 3* for non-meta species |
| Raids | 3* and 4* of top raid attackers, all shadows of raid-relevant species | Low-Attack IVs of raid species (unless PvP-relevant) |
| PvP (Great/Ultra) | Low Atk / High Def+HP for meta species, check PvP ranks | 15/15/15 of GL/UL species (unless for ML or raids) |
| Collecting | 4* (hundos), 0% (nundos), shinies, luckies, costumes | Duplicates of non-special Pokemon |
| All of the Above | All of the above — you may need multiple of the same species | Use POGO Cleanup to systematically identify what's safe to transfer |
Useful Search Strings for IVs
Use these in the Pokemon GO search bar to find Pokemon by IV:
| Search String | What It Finds |
|---|---|
4* | All perfect 15/15/15 Pokemon (hundos) |
3*,4* | All 3-star and 4-star Pokemon |
0*,1*,2* | All Pokemon below 3 stars (transfer candidates) |
4attack | All Pokemon with perfect Attack IV |
0-1attack&3-4defense&3-4hp | Great/Ultra League PvP IV candidates |
0*&0attack&0defense&0hp | Nundos (0/0/0) — extremely rare! |
For the complete list of every search operator, see our Search Strings Cheat Sheet.
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Frequently Asked Questions
Do IVs matter in Pokemon GO?
For most play, less than people think. IVs change a Pokemon’s CP by only a few percent, so for raids and gyms a 0% and a 100% of the same species perform almost identically — the species and moveset matter far more. IVs matter most in two places: PvP, where the right low-attack, high-bulk spread can beat a perfect 100% at a CP cap, and collecting, where players chase perfect “hundo” trophies. Don’t transfer a strong raid attacker just because its IVs aren’t perfect.
What is an IV in Pokemon GO?
IVs (Individual Values) are three hidden stats — Attack, Defense, and HP — each ranging from 0 to 15, rolled randomly when you catch or hatch a Pokemon. They’re a small bonus on top of the species’ fixed base stats. The in-game appraisal shows them as a star rating: 4 stars (three filled arcs) means a perfect 15/15/15, known as a “hundo.”
Do IVs matter for PvP?
Yes — more than anywhere else, but not the way you’d expect. In capped leagues like Great League (1500) and Ultra League (2500), a low Attack IV with high Defense and HP often beats a perfect 15/15/15 at the cap, because it packs more total bulk (stat product) under the limit. So the best PvP IVs usually aren’t a hundo. Check a PvP IV rank tool (like PvPoke) for the ideal spread for each species and league before you transfer anything.
What IVs should you keep?
Keep your hundos (100%) and nundos (0%) as trophies, the top-ranked PvP spreads for Great and Ultra League, and high-attack versions of strong raid attackers. Transfer low-IV duplicates of common species that aren’t PvP-relevant. For the full breakdown, see our What to Keep guide and the ready-made search strings.
Do IVs matter for raids?
Barely. For raiding, only the Attack IV nudges your damage, and even a perfect 15 Attack over a 0 is a tiny single-digit-percent difference — Defense and HP don’t affect how hard you hit at all. The species, its typing, and its moveset decide a raid far more than IVs do. So a “bad IV” legendary is still worth powering up as a raid attacker. The best raid IVs are simply high Attack (ideally 14–15), but don’t transfer a strong attacker just because it isn’t a hundo.
What IV is worth keeping in Pokemon GO?
An IV is worth keeping if it fits a role: a hundo or nundo for the collection, a high-Attack copy of a strong raid attacker, or a low-Attack, high-Defense/HP spread for a Great or Ultra League family (these often appraise as only 1–2 stars yet are the best PvP versions you own). Everything else — low-IV duplicates of common, non-PvP species — is safe to transfer. If you’re not sure which of your Pokemon fit those roles, our tool builds the exact search strings to surface each group before you transfer.